Entertainment after COVID-19 coming

November 16, 2021

Life has gone online. Some people use Supercat casino 10 euro bonus. But what other kind of entertainment on the Internet has become popular in self-isolation?

The pandemic and the inability to spend time with loved ones are pushing people to the fact that parties and even weddings are being organized online now. In conditions when restaurants, cinemas, clubs, and shopping malls are closed, and leaving home is only possible to work and shop, people, are forced to transfer their habits from offline to online. For example, they are always looking for the best bonuses. Now they do it on the Internet,  using the best online casino bonuses.

Entertainment 

There is a large amount of entertainment on the Internet.

Content 

The growing Internet traffic around the world is another confirmation of this. Which services have opened access to paid content? The demand for online entertainment is increasing, services for online broadcasts and video conferencing applications are gaining popularity, which is now often used not only for work.

Non-gaming streams

Experts told about the peculiarities of life online. The growth of non-gaming streams, which gained popularity Zoom in early April crossed the threshold of 200 million users, while in December there were only 10 million. The most popular streaming service Twitch in April broke the record for simultaneous online users, reaching the bar of 4 million.

Zoom and Twitch are not the only platforms where people “go” to self-isolate. Instagram, Facebook, YouTube have live broadcasts and streams. Moreover, if earlier streams were most popular among gamers and esports players, now, experts say, the popularity of IRL streams is growing (in real life, “like in real life”).

In them, some do things familiar to everyday life, others watch it live, comment, and support the author of the video with money.

“In the context of a pandemic and social isolation, society began to rebuild and form new patterns of content consumption. If in the first weeks we all eagerly watched movies and TV shows, now, having felt an acute shortage of social contacts, we are moving towards sharing content online,” explains the head of the DonationAlerts streaming monetization platform.

Virtual playgrounds

Everyone went online. Football and basketball players fight on virtual playgrounds.

“Users of the service actively go beyond the game content and develop new topics of broadcasts. People start streaming culinary webinars, gatherings with friends, educational and educational streams appear. All this is rightfully becoming part of the industry. And we are convinced that such a trend will only grow,” she said.

The popularity of streams is also expressed in how much money viewers spend to support their creators. According to DonationAlerts, since January 2020, the growth of donations has amounted to 40%, in March their number increased by 40% compared to February, and in the first weeks of April, the growth will continue (by 35%).

In addition, analysts observe an increase in the number of streamers themselves, for example, by 32% compared to January, notes employees from DonationAlerts. On WASD.TV the number of IRL streamers alone increased by 20%.

Online weddings, parties, and concerts

The pandemic and the inability to spend time together with friends or family pushes people to celebrate important moments of life online. In addition to evening gatherings in Zoom with work colleagues or friends, people “go” to concerts, watch movies together, arrange poetry evenings, get married.

Concerts have moved online: popular artists, for example, perform in social networks and on the platforms of Netflix, YouTube,  Facebook,  Instagram, and others. The same applies to movies: for example, Lionsgate studio (“The Hunger Games”, “La La Land”, “John Wick”) launched free screenings of films on YouTube.

Sometimes users start doing things quite unusual for him online: holding virtual parties in The Sims computer simulator, celebrating weddings in multiplayer online games, for example in Final Fantasy, and even guessing the sex of their unborn child by broadcasting it on Twitch. Some conduct geometry lessons for their students in the VR game Half-Life: Alyx.

Finally, many people are starting to try themselves where they used to be only spectators – in esports. According to Qiwi, the number of such users in the Qiwi Teamplay esports league is growing: in March, compared to February, the increase in new players was 85%, and the number of matches played on the platform increased by 36%.

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